
With Second Life signing up its millionth 'resident' last month even the US congress has decided to start taking it seriously.
It has launched an investigation into the 'philosophical problems thrown up by people and corporations conducting valuable business inside a computer game'.
In other words the US government sees transactions taking place within the virtual world as posing a threat to their income from sales tax, capital gains tax and stamp duty.
What they can actually do about it isn't immediately clear - but with some entrepreneurs within Second Life supposedly making $200,000 per year (with $1 currently worth 270 virtual dollars) we can be sure that governments everywhere will be after their share.


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